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Thread: some useful improvements

  1. #1
    Senior Member Miltego's Avatar
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    Apr 2014
    Posts
    117

    some useful improvements

    Hi,

    I present some important but not necessarily useful improvements of any kind.

    1) Sorting option (star, relics) in the search for players / alliance.
    2) Up damage of hide canon for he did the same damage as the canon(last level: 230 instead of 220).
    3) Possibility to displace the trees that appear anywhere.
    4) Change 10% attack( after a number of victory for the alliance) counter a classement, with the first ,numerous stones, less for the second, etc..
    5) Fix the bug for the success "protector", for win 150 campain level but i have 170 star in campain.
    6) Change the number of star in campain(in bottom ***/150 stars), because it doesn't take account of the new campaign, it's 180 stars.
    7) optional: see his village with the graphics of the other faction.

  2. #2
    Senior Member SNIPER ELITE's Avatar
    Join Date
    May 2014
    Location
    U.S.A Texas
    Posts
    347
    I like the idea of improving the hidden cannons power and the trees but I think the mercenaries are the reason to play the campaign no status but what if completing a level gives you 500 respective stones the harder the campaign levels are?
    Last edited by SNIPER ELITE; 06-13-2014 at 08:40 PM. Reason: mispell

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